On Ivory Tower, the only type of Assault game suitable is Rapid Assault. Both are equally successful.Ī player using the Beam Rifle to snipe other players. Offensive strategies involve either taking the flag up the middle through the main room and moving little by little with each life or making a dash for the lower portion of the map by way of the energy sword hallway. Both of these weapons are critical to being successful on both offense and defense. There is often a race between the player on offense to grab the Sniper Rifle at the top of the elevator and the player on defense to grab the rocket launcher in the alley off of the main room. The team on offense starts at the bottom of the elevator near the energy sword. In this game the team on defense defends the flag that is found in the small section behind the center room. On Ivory Tower, the only type of Capture the Flag game suitable is One Flag CTF Fast. The best hiding places are often the cul-de-sac rooms off of the lower corridors (the magnum spawns).The area surrounding the rocket launcher is very exposed and attempts to retrieve it normally fail.To counter the strategy above, two players armed with battle rifles can simultaneously attack from the side corridors or one player can take the shotgun on the second floor elevator room and ride up to the third floor.Retrieving the energy sword before attempting to occupy the area normally makes an occupation successful the sniper rifle is effective for sniping players in the main room and coming through the side corridors, while the energy sword will work well for killing anyone coming up the elevator. The sniper rifle spawn on the third floor near the elevator is generally hot and players in or near it should defend the area against attacks from all sides, including below.In the upper level of the map, there are planter boxes that can be used as efficient sniper posts, but the boxes can be shot down easily.This catwalk winds around above the perimeter of the center room and ends up back at the elevator at the top of the stone steps (a favorite for the custom Juggernaut game type "Hide and Go Seek"). This back section has staircases on either end that lead to a catwalk section that can be used to view the center, overshield, and dark rooms. The dark room has a door on the side opposite the hallway with the magnums it leads to the main circular room and also to a small section behind it where the flag spawn point is. To turn one direction at the energy sword leads you to the dark room, while turning the other direction leads you to the small room containing the ramp and overshield. This weapon is under the drainage grate mentioned earlier. To get off the elevator and turn around would lead you past a flag spawn point and then to a T-junction with the energy sword right in front of you. One direction leads you to the lower portion of the dark room, while the other direction will bring you out at the room that houses the ramp that holds the overshield. Left and right directions have a small room housing an M6C magnum before the hallways turn back towards the center of the map. To take the elevator down from the main circular room brings you to the middle of another long hallway. One direction leads to a dark room with air vent lifters and a shotgun, and the other direction leads to a ramp that contains an overshield. To take the elevator up would place one in the middle of a long hallway. The elevator can either take you to the upper part of the map that has the sniper rifle or the lower part of the map where you can acquire the energy sword. One hallway leads to a dark room and the other leads to a lighter room that bears the overshield. These steps lead up to an elevator and two hallways. This alley leads to a circular area with a palm tree sitting at the base of a set of giant stone steps inlaid with grass. In the middle of Ivory Tower there is an alley that leads to a drainage grate where you will find the rocket launcher in most game types. The Ivory Tower War Games map was used for training by Blue Team. Intended to be conducive to solitary contemplation and repose, the architecture for this site was fancied by War Games analysts for its unique verticality and vague symmetry, making it a compelling scenario for close-quarters combat simulations. Once home of a wealthy socialite, Ivory Tower was later converted into a “public” park visited only by the upper echelon of New Mombasa society.
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